Replay · seed 529060
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Miguel, the cheeser · round 2 · loss
2D trace
No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.
What this link replays
- seed
- 529060
- fighter
- rook
- tuning
- 6 overrides
- max time
- 99 s
- driver
- persona policy (re-simulated)
- persona
- p0653 · skill 0.34 · 2 rules
- bio
- Mexican mechanic, mashes punch when pressured.
- result
- loss in 99.0 s · hp 7 vs 84
Raw token
{
"seed": 529060,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "rook",
"maxT": 99,
"persona": {
"id": "p0653",
"name": "Miguel",
"archetype": "cheeser",
"skill": 0.34,
"reaction_ticks": 38,
"patience": 0.1,
"frustration_tolerance": 0.65,
"bio": "Mexican mechanic, mashes punch when pressured.",
"rules": [
{
"rival": "down",
"weights": {
"punch": 9,
"kick": 4
}
},
{
"weights": {
"retreat": 6,
"jump": 5
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 16s, 18.5s, 20s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.