Replay · seed 529060
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Miguel, the cheeser · round 2 · loss

2D trace

No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.

What this link replays

seed
529060
fighter
rook
tuning
6 overrides
max time
99 s
driver
persona policy (re-simulated)
persona
p0653 · skill 0.34 · 2 rules
bio
Mexican mechanic, mashes punch when pressured.
result
loss in 99.0 s · hp 7 vs 84
Raw token
{
 "seed": 529060,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "rook",
 "maxT": 99,
 "persona": {
  "id": "p0653",
  "name": "Miguel",
  "archetype": "cheeser",
  "skill": 0.34,
  "reaction_ticks": 38,
  "patience": 0.1,
  "frustration_tolerance": 0.65,
  "bio": "Mexican mechanic, mashes punch when pressured.",
  "rules": [
   {
    "rival": "down",
    "weights": {
     "punch": 9,
     "kick": 4
    }
   },
   {
    "weights": {
     "retreat": 6,
     "jump": 5
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 16s, 18.5s, 20s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.