Replay · seed 634310
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Mona, the casual · round 1 · loss
2D trace
0.0 / 98.9 s
Recent events: none yet
What this link replays
- seed
- 634310
- fighter
- kai
- tuning
- 6 overrides
- max time
- 99 s
- driver
- persona policy (re-simulated)
- persona
- p0537 · skill 0.24 · 2 rules
- bio
- Night ward nurse, fights for a quick thrill, quits immediately after being hit
- result
- loss in 99.0 s · hp 18 vs 98
Raw token
{
"seed": 634310,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 99,
"persona": {
"id": "p0537",
"name": "Mona",
"archetype": "casual",
"skill": 0.24,
"reaction_ticks": 40,
"patience": 0.15,
"frustration_tolerance": 0.35,
"bio": "Night ward nurse, fights for a quick thrill, quits immediately after being hit",
"rules": [
{
"rival": "active",
"weights": {
"punch": 8
}
},
{
"weights": {
"retreat": 9
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 11.3s, 13.8s, 15.3s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.