Replay · seed 278329
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Bo, the learner · round 2 · loss
2D trace
No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.
What this link replays
- seed
- 278329
- fighter
- kai
- tuning
- 6 overrides
- max time
- 19 s
- driver
- persona policy (re-simulated)
- persona
- p0355 · skill 0.29 · 4 rules
- bio
- Crowd hyped, charges forward, freezes when cornered
- result
- loss in 18.1 s · hp 0 vs 70
Raw token
{
"seed": 278329,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 19,
"persona": {
"id": "p0355",
"name": "Bo",
"archetype": "learner",
"skill": 0.29,
"reaction_ticks": 26,
"patience": 0.33,
"frustration_tolerance": 0.63,
"bio": "Crowd hyped, charges forward, freezes when cornered",
"rules": [
{
"dist": "close",
"rival": "active",
"weights": {
"punch": 9,
"kick": 8
}
},
{
"dist": "close",
"rival": "recovery",
"weights": {
"punch": 7
}
},
{
"weights": {
"retreat": 5
}
},
{
"dist": "mid",
"rival": "stunned",
"weights": {
"grab": 8
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 14.1s, 16.6s, 18.1s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.