Replay · seed 278329
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Bo, the learner · round 2 · loss

2D trace

No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.

What this link replays

seed
278329
fighter
kai
tuning
6 overrides
max time
19 s
driver
persona policy (re-simulated)
persona
p0355 · skill 0.29 · 4 rules
bio
Crowd hyped, charges forward, freezes when cornered
result
loss in 18.1 s · hp 0 vs 70
Raw token
{
 "seed": 278329,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "kai",
 "maxT": 19,
 "persona": {
  "id": "p0355",
  "name": "Bo",
  "archetype": "learner",
  "skill": 0.29,
  "reaction_ticks": 26,
  "patience": 0.33,
  "frustration_tolerance": 0.63,
  "bio": "Crowd hyped, charges forward, freezes when cornered",
  "rules": [
   {
    "dist": "close",
    "rival": "active",
    "weights": {
     "punch": 9,
     "kick": 8
    }
   },
   {
    "dist": "close",
    "rival": "recovery",
    "weights": {
     "punch": 7
    }
   },
   {
    "weights": {
     "retreat": 5
    }
   },
   {
    "dist": "mid",
    "rival": "stunned",
    "weights": {
     "grab": 8
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 14.1s, 16.6s, 18.1s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.