Replay · seed 901214
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Chen, the explorer · round 2 · loss

2D trace

No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.

What this link replays

seed
901214
fighter
rook
tuning
6 overrides
max time
17 s
driver
persona policy (re-simulated)
persona
p0233 · skill 0.45 · 3 rules
bio
31-year-old Chinese curious tinkerer testing every market gadget.
result
loss in 16.1 s · hp 0 vs 29
Raw token
{
 "seed": 901214,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "rook",
 "maxT": 17,
 "persona": {
  "id": "p0233",
  "name": "Chen",
  "archetype": "explorer",
  "skill": 0.45,
  "reaction_ticks": 30,
  "patience": 0.65,
  "frustration_tolerance": 0.75,
  "bio": "31-year-old Chinese curious tinkerer testing every market gadget.",
  "rules": [
   {
    "dist": "far",
    "rival": "active",
    "weights": {
     "prop": 5
    }
   },
   {
    "dist": "close",
    "rival": "recovery",
    "weights": {
     "punch": 6,
     "kick": 5
    }
   },
   {
    "rival": "down",
    "weights": {
     "grab": 7
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 4s, 8.1s, 12.1s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.