Replay · seed 574639
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Rhea, the speedrunner · round 1 · loss

2D trace

0.0 / 12.9 s

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What this link replays

seed
574639
fighter
rook
tuning
6 overrides
max time
14 s
driver
persona policy (re-simulated)
persona
p0116 · skill 0.88 · 2 rules
bio
Seventeen, hyper‑reactive, loves rapid‑fire jab combos.
result
loss in 13.0 s · hp 0 vs 5
Raw token
{
 "seed": 574639,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "rook",
 "maxT": 14,
 "persona": {
  "id": "p0116",
  "name": "Rhea",
  "archetype": "speedrunner",
  "skill": 0.88,
  "reaction_ticks": 9,
  "patience": 0.25,
  "frustration_tolerance": 0.4,
  "bio": "Seventeen, hyper‑reactive, loves rapid‑fire jab combos.",
  "rules": [
   {
    "dist": "far",
    "rival": "idle",
    "weights": {
     "jump": 6,
     "advance": 5
    }
   },
   {
    "dist": "mid",
    "rival": "idle",
    "weights": {
     "punch": 8,
     "kick": 6
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 3.3s, 6.5s, 9.8s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.