Replay · seed 451580
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
NurseKIM, the rusher · round 5 · loss
2D trace
No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.
What this link replays
- seed
- 451580
- fighter
- kai
- tuning
- 6 overrides
- max time
- 13 s
- driver
- persona policy (re-simulated)
- persona
- p0096 · skill 0.9 · 3 rules
- bio
- Emergency room nurse rushes with surgical precision
- result
- loss in 12.2 s · hp 0 vs 36
Raw token
{
"seed": 451580,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 13,
"persona": {
"id": "p0096",
"name": "NurseKIM",
"archetype": "rusher",
"skill": 0.9,
"reaction_ticks": 7,
"patience": 0.5,
"frustration_tolerance": 0.9,
"bio": "Emergency room nurse rushes with surgical precision",
"rules": [
{
"rival": "idle",
"weights": {
"punch": 9
}
},
{
"rival": "stunned",
"weights": {
"punch": 9
}
},
{
"weights": {
"kick": 3
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 3s, 6.1s, 9.1s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.