Replay · seed 451580
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

NurseKIM, the rusher · round 5 · loss

2D trace

No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.

What this link replays

seed
451580
fighter
kai
tuning
6 overrides
max time
13 s
driver
persona policy (re-simulated)
persona
p0096 · skill 0.9 · 3 rules
bio
Emergency room nurse rushes with surgical precision
result
loss in 12.2 s · hp 0 vs 36
Raw token
{
 "seed": 451580,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "kai",
 "maxT": 13,
 "persona": {
  "id": "p0096",
  "name": "NurseKIM",
  "archetype": "rusher",
  "skill": 0.9,
  "reaction_ticks": 7,
  "patience": 0.5,
  "frustration_tolerance": 0.9,
  "bio": "Emergency room nurse rushes with surgical precision",
  "rules": [
   {
    "rival": "idle",
    "weights": {
     "punch": 9
    }
   },
   {
    "rival": "stunned",
    "weights": {
     "punch": 9
    }
   },
   {
    "weights": {
     "kick": 3
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 3s, 6.1s, 9.1s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.