Replay · seed 773796
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Dave, the explorer · round 1 · loss

2D trace

0.0 / 10.0 s

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What this link replays

seed
773796
fighter
kai
tuning
6 overrides
max time
11 s
driver
persona policy (re-simulated)
persona
p0092 · skill 0.49 · 3 rules
bio
Tries every move rapidly, gets distracted by props constantly
result
loss in 10.2 s · hp 0 vs 77
Raw token
{
 "seed": 773796,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "kai",
 "maxT": 11,
 "persona": {
  "id": "p0092",
  "name": "Dave",
  "archetype": "explorer",
  "skill": 0.49,
  "reaction_ticks": 38,
  "patience": 0.12,
  "frustration_tolerance": 0.95,
  "bio": "Tries every move rapidly, gets distracted by props constantly",
  "rules": [
   {
    "weights": {
     "grab": 8
    }
   },
   {
    "dist": "close",
    "rival": "idle",
    "weights": {
     "punch": 7
    }
   },
   {
    "weights": {
     "jump": 6
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 2.5s, 5.1s, 7.6s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.