Replay · seed 404002
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Yara, the speedrunner · round 1 · win

2D trace

0.0 / 10.9 s

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What this link replays

seed
404002
fighter
kai
tuning
6 overrides
max time
12 s
driver
persona policy (re-simulated)
persona
p0090 · skill 0.86 · 2 rules
bio
Seventeen, defensive speedster, quickly backs off after strike.
result
win in 11.1 s · hp 55 vs 0
Raw token
{
 "seed": 404002,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "kai",
 "maxT": 12,
 "persona": {
  "id": "p0090",
  "name": "Yara",
  "archetype": "speedrunner",
  "skill": 0.86,
  "reaction_ticks": 10,
  "patience": 0.18,
  "frustration_tolerance": 0.45,
  "bio": "Seventeen, defensive speedster, quickly backs off after strike.",
  "rules": [
   {
    "dist": "close",
    "rival": "active",
    "weights": {
     "retreat": 9,
     "jump": 6,
     "punch": 4
    }
   },
   {
    "dist": "mid",
    "rival": "idle",
    "weights": {
     "retreat": 8,
     "punch": 5,
     "kick": 5
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 2.8s, 5.5s, 8.3s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.