Replay · seed 646259
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Sam, the rusher · round 1 · win
2D trace
0.0 / 12.9 s
Recent events: none yet
What this link replays
- seed
- 646259
- fighter
- rook
- tuning
- 6 overrides
- max time
- 14 s
- driver
- persona policy (re-simulated)
- persona
- p0053 · skill 0.39 · 2 rules
- bio
- Tired lunch break brawler, just wants to end fight quick.
- result
- win in 13.1 s · hp 45 vs 0
Raw token
{
"seed": 646259,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "rook",
"maxT": 14,
"persona": {
"id": "p0053",
"name": "Sam",
"archetype": "rusher",
"skill": 0.39,
"reaction_ticks": 14,
"patience": 0.12,
"frustration_tolerance": 0.25,
"bio": "Tired lunch break brawler, just wants to end fight quick.",
"rules": [
{
"rival": "active",
"weights": {
"punch": 8,
"kick": 3
}
},
{
"rival": "down",
"weights": {
"punch": 8,
"kick": 2
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 3.3s, 6.5s, 9.8s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.