Replay · seed 239488
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Zoe, the turtle · round 3 · loss
2D trace
No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.
What this link replays
- seed
- 239488
- fighter
- kai
- tuning
- 6 overrides
- max time
- 22 s
- driver
- persona policy (re-simulated)
- persona
- p0050 · skill 0.65 · 3 rules
- bio
- Zoe blocks low only, never parries, wears rival down slowly
- result
- loss in 21.9 s · hp 0 vs 6
Raw token
{
"seed": 239488,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 22,
"persona": {
"id": "p0050",
"name": "Zoe",
"archetype": "turtle",
"skill": 0.65,
"reaction_ticks": 22,
"patience": 0.77,
"frustration_tolerance": 0.58,
"bio": "Zoe blocks low only, never parries, wears rival down slowly",
"rules": [
{
"rival": "active",
"weights": {
"low_punch": 7
}
},
{
"rival": "idle",
"weights": {
"wait": 8
}
},
{
"rival": "recovery",
"weights": {
"punch": 5
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 5.5s, 10.9s, 16.4s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.