Replay · seed 239488
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Zoe, the turtle · round 3 · loss

2D trace

No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.

What this link replays

seed
239488
fighter
kai
tuning
6 overrides
max time
22 s
driver
persona policy (re-simulated)
persona
p0050 · skill 0.65 · 3 rules
bio
Zoe blocks low only, never parries, wears rival down slowly
result
loss in 21.9 s · hp 0 vs 6
Raw token
{
 "seed": 239488,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "kai",
 "maxT": 22,
 "persona": {
  "id": "p0050",
  "name": "Zoe",
  "archetype": "turtle",
  "skill": 0.65,
  "reaction_ticks": 22,
  "patience": 0.77,
  "frustration_tolerance": 0.58,
  "bio": "Zoe blocks low only, never parries, wears rival down slowly",
  "rules": [
   {
    "rival": "active",
    "weights": {
     "low_punch": 7
    }
   },
   {
    "rival": "idle",
    "weights": {
     "wait": 8
    }
   },
   {
    "rival": "recovery",
    "weights": {
     "punch": 5
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 5.5s, 10.9s, 16.4s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.