Replay · seed 445174
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Zoe, the turtle · round 1 · loss
2D trace
0.0 / 15.8 s
Recent events: none yet
What this link replays
- seed
- 445174
- fighter
- kai
- tuning
- 6 overrides
- max time
- 16 s
- driver
- persona policy (re-simulated)
- persona
- p0050 · skill 0.65 · 3 rules
- bio
- Zoe blocks low only, never parries, wears rival down slowly
- result
- loss in 15.9 s · hp 0 vs 24
Raw token
{
"seed": 445174,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 16,
"persona": {
"id": "p0050",
"name": "Zoe",
"archetype": "turtle",
"skill": 0.65,
"reaction_ticks": 22,
"patience": 0.77,
"frustration_tolerance": 0.58,
"bio": "Zoe blocks low only, never parries, wears rival down slowly",
"rules": [
{
"rival": "active",
"weights": {
"low_punch": 7
}
},
{
"rival": "idle",
"weights": {
"wait": 8
}
},
{
"rival": "recovery",
"weights": {
"punch": 5
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 4s, 8s, 11.9s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.