Replay · seed 467794
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Helen, the rusher · round 1 · loss

2D trace

0.0 / 6.1 s

Recent events: none yet

What this link replays

seed
467794
fighter
kai
tuning
6 overrides
max time
7 s
driver
persona policy (re-simulated)
persona
p0043 · skill 0.11 · 2 rules
bio
Helen rushes like a wild child, loves nonstop attacks
result
loss in 6.2 s · hp 0 vs 64
Raw token
{
 "seed": 467794,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "kai",
 "maxT": 7,
 "persona": {
  "id": "p0043",
  "name": "Helen",
  "archetype": "rusher",
  "skill": 0.11,
  "reaction_ticks": 37,
  "patience": 0.12,
  "frustration_tolerance": 0.81,
  "bio": "Helen rushes like a wild child, loves nonstop attacks",
  "rules": [
   {
    "dist": "close",
    "weights": {
     "punch": 8,
     "low_punch": 7,
     "kick": 5,
     "block": 2
    }
   },
   {
    "rival": "idle",
    "weights": {
     "advance": 9,
     "punch": 7,
     "wait": 1
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 1.6s, 3.1s, 4.7s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.