Replay · seed 467794
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Helen, the rusher · round 1 · loss
2D trace
0.0 / 6.1 s
Recent events: none yet
What this link replays
- seed
- 467794
- fighter
- kai
- tuning
- 6 overrides
- max time
- 7 s
- driver
- persona policy (re-simulated)
- persona
- p0043 · skill 0.11 · 2 rules
- bio
- Helen rushes like a wild child, loves nonstop attacks
- result
- loss in 6.2 s · hp 0 vs 64
Raw token
{
"seed": 467794,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 7,
"persona": {
"id": "p0043",
"name": "Helen",
"archetype": "rusher",
"skill": 0.11,
"reaction_ticks": 37,
"patience": 0.12,
"frustration_tolerance": 0.81,
"bio": "Helen rushes like a wild child, loves nonstop attacks",
"rules": [
{
"dist": "close",
"weights": {
"punch": 8,
"low_punch": 7,
"kick": 5,
"block": 2
}
},
{
"rival": "idle",
"weights": {
"advance": 9,
"punch": 7,
"wait": 1
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 1.6s, 3.1s, 4.7s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.