Replay · seed 522717
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

NurseUHI, the rusher · round 1 · loss

2D trace

0.0 / 8.6 s

Recent events: none yet

What this link replays

seed
522717
fighter
rook
tuning
6 overrides
max time
9 s
driver
persona policy (re-simulated)
persona
p0042 · skill 0.53 · 2 rules
bio
ER nurse rushes using prop attacks when rival grabs
result
loss in 8.8 s · hp 0 vs 28
Raw token
{
 "seed": 522717,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "rook",
 "maxT": 9,
 "persona": {
  "id": "p0042",
  "name": "NurseUHI",
  "archetype": "rusher",
  "skill": 0.53,
  "reaction_ticks": 14,
  "patience": 0.18,
  "frustration_tolerance": 0.43,
  "bio": "ER nurse rushes using prop attacks when rival grabs",
  "rules": [
   {
    "weights": {
     "punch": 7
    }
   },
   {
    "weights": {
     "kick": 3
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 2.2s, 4.4s, 6.6s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.