Replay · seed 600104
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Tom, the casual · round 1 · loss
2D trace
0.0 / 9.6 s
Recent events: none yet
What this link replays
- seed
- 600104
- fighter
- kai
- tuning
- 6 overrides
- max time
- 10 s
- driver
- persona policy (re-simulated)
- persona
- p0038 · skill 0.47 · 1 rules
- bio
- Accountant; enjoys rhythm of fights, stops if it feels unfair
- result
- loss in 9.7 s · hp 0 vs 41
Raw token
{
"seed": 600104,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 10,
"persona": {
"id": "p0038",
"name": "Tom",
"archetype": "casual",
"skill": 0.47,
"reaction_ticks": 30,
"patience": 0.8,
"frustration_tolerance": 0.7,
"bio": "Accountant; enjoys rhythm of fights, stops if it feels unfair",
"rules": [
{
"rival": "stunned",
"weights": {
"prop": 8
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 2.4s, 4.9s, 7.3s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.