Replay · seed 371149
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Dev, the rusher · round 1 · win

2D trace

0.0 / 6.9 s

Recent events: none yet

What this link replays

seed
371149
fighter
rook
tuning
6 overrides
max time
8 s
driver
persona policy (re-simulated)
persona
p0037 · skill 0.44 · 2 rules
bio
Hustles coffee, rushes fights, ignores openings.
result
win in 7.1 s · hp 68 vs 0
Raw token
{
 "seed": 371149,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "rook",
 "maxT": 8,
 "persona": {
  "id": "p0037",
  "name": "Dev",
  "archetype": "rusher",
  "skill": 0.44,
  "reaction_ticks": 9,
  "patience": 0.18,
  "frustration_tolerance": 0.3,
  "bio": "Hustles coffee, rushes fights, ignores openings.",
  "rules": [
   {
    "dist": "close",
    "rival": "idle",
    "weights": {
     "punch": 9,
     "kick": 4
    }
   },
   {
    "rival": "stunned",
    "weights": {
     "punch": 9,
     "kick": 5,
     "grab": 6
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 1.8s, 3.5s, 5.3s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.