Replay · seed 471823
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Case, the learner · round 1 · loss
2D trace
0.0 / 14.2 s
Recent events: none yet
What this link replays
- seed
- 471823
- fighter
- rook
- tuning
- 6 overrides
- max time
- 15 s
- driver
- persona policy (re-simulated)
- persona
- p0035 · skill 0.26 · 3 rules
- bio
- Case avoids conflict, tries to stay far and wait for rival error.
- result
- loss in 14.3 s · hp 0 vs 52
Raw token
{
"seed": 471823,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "rook",
"maxT": 15,
"persona": {
"id": "p0035",
"name": "Case",
"archetype": "learner",
"skill": 0.26,
"reaction_ticks": 40,
"patience": 0.82,
"frustration_tolerance": 0.33,
"bio": "Case avoids conflict, tries to stay far and wait for rival error.",
"rules": [
{
"dist": "far",
"rival": "idle",
"weights": {
"wait": 9,
"prop": 3
}
},
{
"dist": "mid",
"rival": "active",
"weights": {
"retreat": 8,
"block": 5
}
},
{
"weights": {
"punch": 2
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 3.6s, 7.2s, 10.7s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.