Replay · seed 988036
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Derek, the casual · round 2 · loss
2D trace
No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.
What this link replays
- seed
- 988036
- fighter
- rook
- tuning
- 6 overrides
- max time
- 9 s
- driver
- persona policy (re-simulated)
- persona
- p0033 · skill 0.31 · 1 rules
- bio
- ER transporter, plays short matches, leaves if opponent keeps blocking
- result
- loss in 8.9 s · hp 0 vs 17
Raw token
{
"seed": 988036,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "rook",
"maxT": 9,
"persona": {
"id": "p0033",
"name": "Derek",
"archetype": "casual",
"skill": 0.31,
"reaction_ticks": 34,
"patience": 0.48,
"frustration_tolerance": 0.55,
"bio": "ER transporter, plays short matches, leaves if opponent keeps blocking",
"rules": [
{
"weights": {
"kick": 9
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 2.2s, 4.5s, 6.7s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.