Replay · seed 988036
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Derek, the casual · round 2 · loss

2D trace

No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.

What this link replays

seed
988036
fighter
rook
tuning
6 overrides
max time
9 s
driver
persona policy (re-simulated)
persona
p0033 · skill 0.31 · 1 rules
bio
ER transporter, plays short matches, leaves if opponent keeps blocking
result
loss in 8.9 s · hp 0 vs 17
Raw token
{
 "seed": 988036,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "rook",
 "maxT": 9,
 "persona": {
  "id": "p0033",
  "name": "Derek",
  "archetype": "casual",
  "skill": 0.31,
  "reaction_ticks": 34,
  "patience": 0.48,
  "frustration_tolerance": 0.55,
  "bio": "ER transporter, plays short matches, leaves if opponent keeps blocking",
  "rules": [
   {
    "weights": {
     "kick": 9
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 2.2s, 4.5s, 6.7s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.