Replay · seed 901355
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Ben, the learner · round 1 · loss
2D trace
0.0 / 13.4 s
Recent events: none yet
What this link replays
- seed
- 901355
- fighter
- rook
- tuning
- 6 overrides
- max time
- 14 s
- driver
- persona policy (re-simulated)
- persona
- p0031 · skill 0.31 · 2 rules
- bio
- Project coordinator, avoids risky moves, retreats when outmatched, steady.
- result
- loss in 13.6 s · hp 0 vs 42
Raw token
{
"seed": 901355,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "rook",
"maxT": 14,
"persona": {
"id": "p0031",
"name": "Ben",
"archetype": "learner",
"skill": 0.31,
"reaction_ticks": 30,
"patience": 0.55,
"frustration_tolerance": 0.5,
"bio": "Project coordinator, avoids risky moves, retreats when outmatched, steady.",
"rules": [
{
"rival": "active",
"weights": {
"retreat": 8,
"block": 6
}
},
{
"weights": {
"sweep": 1
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 3.4s, 6.8s, 10.2s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.