Replay · seed 232288
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Ida, the turtle · round 1 · loss

2D trace

0.0 / 14.4 s

Recent events: none yet

What this link replays

seed
232288
fighter
kai
tuning
6 overrides
max time
15 s
driver
persona policy (re-simulated)
persona
p0030 · skill 0.33 · 0 rules
bio
Knits while playing; steps away if rival uses jump repeatedly.
result
loss in 14.5 s · hp 0 vs 38
Raw token
{
 "seed": 232288,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "kai",
 "maxT": 15,
 "persona": {
  "id": "p0030",
  "name": "Ida",
  "archetype": "turtle",
  "skill": 0.33,
  "reaction_ticks": 35,
  "patience": 0.84,
  "frustration_tolerance": 0.79,
  "bio": "Knits while playing; steps away if rival uses jump repeatedly.",
  "rules": []
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 3.6s, 7.3s, 10.9s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.