Replay · seed 232288
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Ida, the turtle · round 1 · loss
2D trace
0.0 / 14.4 s
Recent events: none yet
What this link replays
- seed
- 232288
- fighter
- kai
- tuning
- 6 overrides
- max time
- 15 s
- driver
- persona policy (re-simulated)
- persona
- p0030 · skill 0.33 · 0 rules
- bio
- Knits while playing; steps away if rival uses jump repeatedly.
- result
- loss in 14.5 s · hp 0 vs 38
Raw token
{
"seed": 232288,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 15,
"persona": {
"id": "p0030",
"name": "Ida",
"archetype": "turtle",
"skill": 0.33,
"reaction_ticks": 35,
"patience": 0.84,
"frustration_tolerance": 0.79,
"bio": "Knits while playing; steps away if rival uses jump repeatedly.",
"rules": []
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 3.6s, 7.3s, 10.9s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.