Replay · seed 346097
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Betty, the cheeser · round 1 · win
2D trace
0.0 / 16.2 s
Recent events: none yet
What this link replays
- seed
- 346097
- fighter
- rook
- tuning
- 6 overrides
- max time
- 17 s
- driver
- persona policy (re-simulated)
- persona
- p0028 · skill 0.58 · 2 rules
- bio
- Betty the flower vendor scatters petals then grabs competitors when close.
- result
- win in 16.3 s · hp 47 vs 0
Raw token
{
"seed": 346097,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "rook",
"maxT": 17,
"persona": {
"id": "p0028",
"name": "Betty",
"archetype": "cheeser",
"skill": 0.58,
"reaction_ticks": 16,
"patience": 0.35,
"frustration_tolerance": 0.6,
"bio": "Betty the flower vendor scatters petals then grabs competitors when close.",
"rules": [
{
"dist": "close",
"rival": "active",
"weights": {
"grab": 6,
"punch": 5
}
},
{
"dist": "far",
"rival": "idle",
"weights": {
"prop": 4
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 4.1s, 8.2s, 12.2s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.