Replay · seed 164658
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Omar, the cheeser · round 1 · win
2D trace
0.0 / 15.3 s
Recent events: none yet
What this link replays
- seed
- 164658
- fighter
- kai
- tuning
- 6 overrides
- max time
- 16 s
- driver
- persona policy (re-simulated)
- persona
- p0025 · skill 0.44 · 2 rules
- bio
- Egyptian teen, repeats low punches when rival stays close.
- result
- win in 15.4 s · hp 44 vs 0
Raw token
{
"seed": 164658,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 16,
"persona": {
"id": "p0025",
"name": "Omar",
"archetype": "cheeser",
"skill": 0.44,
"reaction_ticks": 24,
"patience": 0.35,
"frustration_tolerance": 0.5,
"bio": "Egyptian teen, repeats low punches when rival stays close.",
"rules": [
{
"dist": "close",
"weights": {
"low_punch": 8,
"punch": 5
}
},
{
"weights": {
"kick": 2,
"sweep": 1
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 3.9s, 7.7s, 11.6s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.