Replay · seed 752189
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Riley, the learner · round 1 · loss

2D trace

0.0 / 6.7 s

Recent events: none yet

What this link replays

seed
752189
fighter
rook
tuning
6 overrides
max time
7 s
driver
persona policy (re-simulated)
persona
p0024 · skill 0.33 · 2 rules
bio
Riley constantly tries to punish after opponent’s recovery starts.
result
loss in 6.9 s · hp 0 vs 100
Raw token
{
 "seed": 752189,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "rook",
 "maxT": 7,
 "persona": {
  "id": "p0024",
  "name": "Riley",
  "archetype": "learner",
  "skill": 0.33,
  "reaction_ticks": 31,
  "patience": 0.66,
  "frustration_tolerance": 0.6,
  "bio": "Riley constantly tries to punish after opponent’s recovery starts.",
  "rules": [
   {
    "dist": "close",
    "rival": "recovery",
    "weights": {
     "punch": 8,
     "kick": 7,
     "low_punch": 6
    }
   },
   {
    "weights": {
     "wait": 7
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 1.7s, 3.4s, 5.2s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.