Replay · seed 739677
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Nia, the cheeser · round 1 · win

2D trace

0.0 / 15.6 s

Recent events: none yet

What this link replays

seed
739677
fighter
rook
tuning
6 overrides
max time
16 s
driver
persona policy (re-simulated)
persona
p0019 · skill 0.52 · 0 rules
bio
Dance minor who sweeps whenever rival moves forward
result
win in 15.8 s · hp 50 vs 0
Raw token
{
 "seed": 739677,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "rook",
 "maxT": 16,
 "persona": {
  "id": "p0019",
  "name": "Nia",
  "archetype": "cheeser",
  "skill": 0.52,
  "reaction_ticks": 26,
  "patience": 0.34,
  "frustration_tolerance": 0.55,
  "bio": "Dance minor who sweeps whenever rival moves forward",
  "rules": []
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 3.9s, 7.9s, 11.8s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.