Replay · seed 861899
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Tomasz, the turtle · round 2 · loss
2D trace
No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.
What this link replays
- seed
- 861899
- fighter
- kai
- tuning
- 6 overrides
- max time
- 10 s
- driver
- persona policy (re-simulated)
- persona
- p0007 · skill 0.61 · 1 rules
- bio
- 60-year-old librarian, slow to react, quits if rival blocks continuously.
- result
- loss in 9.5 s · hp 0 vs 100
Raw token
{
"seed": 861899,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 10,
"persona": {
"id": "p0007",
"name": "Tomasz",
"archetype": "turtle",
"skill": 0.61,
"reaction_ticks": 24,
"patience": 0.77,
"frustration_tolerance": 0.65,
"bio": "60-year-old librarian, slow to react, quits if rival blocks continuously.",
"rules": [
{
"rival": "idle",
"weights": {
"block": 3
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 2.4s, 4.7s, 7.1s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.