Replay · seed 469644
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)
Della, the turtle · round 1 · loss
2D trace
0.0 / 13.0 s
Recent events: none yet
What this link replays
- seed
- 469644
- fighter
- kai
- tuning
- 6 overrides
- max time
- 14 s
- driver
- persona policy (re-simulated)
- persona
- p0005 · skill 0.61 · 3 rules
- bio
- Della is strategic, waiting for the rival to stumble.
- result
- loss in 13.2 s · hp 0 vs 63
Raw token
{
"seed": 469644,
"tuning": {
"rules.mountReleaseFix": 0,
"rules.throwPropGuard": 0,
"rules.grabReleaseFix": 0,
"rules.knockdownOnPropFix": 0,
"rules.getupCrateFix": 0,
"rules.cpuLowBlock": 0
},
"fighter": "kai",
"maxT": 14,
"persona": {
"id": "p0005",
"name": "Della",
"archetype": "turtle",
"skill": 0.61,
"reaction_ticks": 38,
"patience": 0.7,
"frustration_tolerance": 0.37,
"bio": "Della is strategic, waiting for the rival to stumble.",
"rules": [
{
"dist": "mid",
"rival": "recovery",
"weights": {
"kick": 8
}
},
{
"weights": {
"block": 7
}
},
{
"weights": {
"punch": 6
}
}
]
}
}In the real game
Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.
Eyes: ask Nemotron Super-VL what is on screen
Captures 3 frames from this replay at 3.3s, 6.6s, 9.9s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.