Replay · seed 272146
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Ravi, the learner · round 5 · win

2D trace

No recorded trace for this round. Only a sample of rounds keep a 10 Hz trace; the 3D replay below re-simulates it from the seed.

What this link replays

seed
272146
fighter
kai
tuning
6 overrides
max time
11 s
driver
persona policy (re-simulated)
persona
p0003 · skill 0.53 · 2 rules
bio
Night shift intern, tries to bait rivals' startup
result
win in 10.9 s · hp 56 vs 0
Raw token
{
 "seed": 272146,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "kai",
 "maxT": 11,
 "persona": {
  "id": "p0003",
  "name": "Ravi",
  "archetype": "learner",
  "skill": 0.53,
  "reaction_ticks": 14,
  "patience": 0.59,
  "frustration_tolerance": 0.65,
  "bio": "Night shift intern, tries to bait rivals' startup",
  "rules": [
   {
    "dist": "mid",
    "rival": "startup",
    "weights": {
     "parry": 7,
     "punch": 6,
     "kick": 4
    }
   },
   {
    "dist": "close",
    "rival": "active",
    "weights": {
     "jump": 5,
     "retreat": 6
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 2.7s, 5.5s, 8.2s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.