Replay · seed 817064
Recorded run · deterministic re-simulation of the seedLive model call · Eyes panel (Super-VL)

Aaliyah, the casual · round 1 · loss

2D trace

0.0 / 7.7 s

Recent events: none yet

What this link replays

seed
817064
fighter
kai
tuning
6 overrides
max time
8 s
driver
persona policy (re-simulated)
persona
p0001 · skill 0.33 · 1 rules
bio
Night-shift nurse who battles stress in short bursts
result
loss in 7.8 s · hp 0 vs 80
Raw token
{
 "seed": 817064,
 "tuning": {
  "rules.mountReleaseFix": 0,
  "rules.throwPropGuard": 0,
  "rules.grabReleaseFix": 0,
  "rules.knockdownOnPropFix": 0,
  "rules.getupCrateFix": 0,
  "rules.cpuLowBlock": 0
 },
 "fighter": "kai",
 "maxT": 8,
 "persona": {
  "id": "p0001",
  "name": "Aaliyah",
  "archetype": "casual",
  "skill": 0.33,
  "reaction_ticks": 28,
  "patience": 0.2,
  "frustration_tolerance": 0.4,
  "bio": "Night-shift nurse who battles stress in short bursts",
  "rules": [
   {
    "dist": "close",
    "rival": "active",
    "weights": {
     "punch": 8
    }
   }
  ]
 }
}

In the real game

Market Brawl re-runs the same seed, tuning and policy in the browser. The engine is built so the same inputs give the same match.

Eyes: ask Nemotron Super-VL what is on screen

Captures 3 frames from this replay at 2s, 3.9s, 5.9s and sends them to the vision model. It describes what it sees and can be wrong; the engine's invariant checks, not this answer, decide what counts as a bug.